

Toad - An infected enemy type that spits toxic phlegm at survivors, blinding them and harming them.Goon - A heavy enemy type that wields a large heavy rebar which can use against survivors by slamming it into the ground and causing a power quake.They maintain parts of their intelligence but will sprint and attack survivors on sight. Virals- Quick-witted infected populace that only begun to show the aggressive symptoms of the virus.At night, they transform into fast-running night walkers. Biters - The common of infected and arguably the weakest during the day.Over the course of Dying Light, the player will encounter a variety of Infected enemy types: Rahim Aldemir - Jade's younger brother and fellow runner.Jade Aldemir - A runner and resident of Harran city who saves Crane from inevitable death upon his arrival in Harran.Harris Brecken - The leader of a faction consisted of parkour-performing runners who reside at the Tower.He leads a faction of bandits under his will. Kadir "Rais" Suleiman - A political figure in Harran gone rogue when the GRE fail to save his brother, and the main antagonist of the game.Kyle Crane - An undercover operative sent to infiltrate the quarantined city of Harran, and the protagonist of the game.Taking the role of Kyle Crane, an undercover operative sent into the quarantined city of Harran to recover an important file from a rogue political figure, he must decide on continuing his assigned mission or to help out the remaining survivors against the infected population. You will need to make use of all your skills and any available means to survive till dawn. At night, the hunter becomes the prey as the infected grow in strength and aggression - but even more lethal are the nocturnal, inhuman predators that leave their nests to feed. During the day, you roam an urban environment devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help you defeat the hordes of mindless, flesh-hungry enemies the plague has created. The game is set in a vast and dangerous open world. "Dying Light is an action survival game presented in first-person perspective. Though these powers have cooldowns and mostly serve as a way to break up the otherwise conventional hacking and slashing, it does go a long way to making repetitive combat encounters more interesting.30 January 2015 Story Official Description If you want to get extra weird, you also gain access to superhuman powers like a powerful AoE ground pound or the ability to enter a frenzied rage and tear zombies apart with your bare hands. There’s even special options depending on which character you’re playing, which play into their particular strengths. By the end, a wide variety of options are available to customize your character to fit the playstyle you favor, which in my case was optimizing my attack speed to be ultra fast and making counter-attacks following perfect parries as devastating as possible. – Greg Miller, SeptemScore: 8Īnother thing that keeps combat fresh is a steady stream of passive perks and active abilities that unlock as you progress through side quests and stories. Here on the other side of a 25-hour playthrough – where I skipped a lot of side quests after Act 1 – I'm anxious to get back into Dead Island, and despite the game's flaws, that's not something I say often.

There is a huge world to explore, thousands of zombies to kill, and tons of side quests to take. It's got visual bugs, the controls take a bit to feel normal, and the presentation in general isn't up to snuff.

Making Hollywood’s red carpets even redder by applying generous helpings of gore was laugh-out-loud funny and time generally well-spent.ĭead Island probably won't win any game of the year awards.
#Ign dying light review series#
But even though it lacks originality, Dead Island 2 still competently executes on its over-the-top, LA-based zombie parody and injects some much-needed botox into a series that’s been languishing for far too long. But aside from its balls-to-the-wall silliness and considerable comedy chops, there just isn’t much to it that hasn’t been done better in a dozen other zombie-filled games since the original Dead Island came out more than a decade ago, including and especially Dying Light 1 and Dying Light 2 (which, notably, were made by Techland, the studio that created Dead Island). On one hand, Dambuster Studios has delivered a charming and hilarious apocalyptic sequel to the 2011 original that’s littered with great one-liners and dismembered body parts in equal measure. Like an Orange County socialite, Dead Island 2’s great looks and seemingly ideal first impression belies a striking lack of imagination.
